A cozy idle game where the village grows itself. Your shroom workers gather spores and raise buildings on their own while your numbers climb. Spend it all on upgrades, then prestige for permanent boosts.
Tap the giant mushroom to knock loose spores. Good for a quick burst, though the village keeps earning whether you click or not.
Seven worker types gather spores, harvest caps, and raise buildings on their own. Hire more to grow your income per second.
Turn spores into houses, gardens, and labs. Every building adds workers, storage, or a production boost.
Dozens of upgrades multiply your output and unlock new systems the deeper you get.
Over 15 achievements hand out permanent bonuses, so even messing around makes your numbers bigger.
Reset for Wisdom and keep permanent multipliers. Every run starts faster and climbs higher than the last.
Seven workers, each with a different job in the village.
Shakes the main mushroom for a steady trickle of spores. Your cheapest source of income.
Launches shakers at the mushroom so every shake knocks loose more spores.
Harvests caps from the small mushrooms scattered around the forest.
Builds mushroom houses and raises your population cap so you can hire more workers.
Tends the spore gardens, multiplying your total spore production.
Flies around with a jetpack, scooping up loose spores and dewdrops.
Runs research that unlocks new upgrades and buildings.
A mysterious worker awaits discovery...
Something special is coming soon...
More shrooms coming after launch!
Hire workers and raise buildings until a bare patch of forest turns into a full village.
Your shrooms gather, chop, and build on their own, so your output keeps climbing without constant clicking.
Stack houses, unlock buildings, and pile on upgrades to send your output climbing.
Push to the endgame and unlock prestige bonuses that carry into every run after.
Spores fuel your growth, caps unlock your buildings, and a third currency stays hidden until you prestige.
Your main currency. Click the mushroom or let your shakers do it, then spend spores on everything else.
Harvested by choppers. Caps buy the advanced buildings and upgrades that spores can't.
Earned by prestiging. Wisdom is permanent and boosts everything you produce afterward.
Mushies is still in development. Wishlist on Steam to grab it at launch, and join the Discord to follow along.